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	<title>Comments on: Gamification and the Gaming of Foursquare</title>
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	<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/</link>
	<description>analysis - innovation - execution</description>
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		<title>By: My Homepage</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-413</link>
		<dc:creator><![CDATA[My Homepage]]></dc:creator>
		<pubDate>Mon, 09 Jul 2012 16:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-413</guid>
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[...] Read More: fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/ [...]...]]></description>
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<p>[&#8230;] Read More: fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/ [&#8230;]&#8230;</p>
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		<title>By: Fred McClimans</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-424</link>
		<dc:creator><![CDATA[Fred McClimans]]></dc:creator>
		<pubDate>Tue, 03 Jul 2012 03:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-424</guid>
		<description><![CDATA[Mathias, thank you for the kind words. You bring up an interesting point with Fitocracy (aware of it, but don&#039;t use it), and I&#039;m sure there are those that attempt to game it. The ability to game the game is baked in - there is no check mechanism! 

That was/is part of the problem with sites like Foursquare (lack of locational
validation) that some companies (like Shopkick) have attempted to 
counter with combined mobile/local-device mechanisms or pattern recognition systems. 

Another approach, which might be better for the classroom (or workplace), involves a built in awareness check, much like a Captcha. In the classroom, the goal of the system would be to verify an academic achievement - the proof/captcha of which would be the demonstration of the knowledge (the lack of which would become apparent if the person where to actually have to demonstrate their achievements). 

The flipside, of course, is that you could have a person who simply doesn&#039;t test well, or has poor knowledge retention (such as reads well, but can&#039;t recall details over time), so any knowledge check would have to be built-in. 

In the end, however, the reward has to be the knowledge gained, and not just points on a board. If that metric is rewarded, it will be a constant game of wits (purely based on my own experiences as a student!). In fact, this is one of the reasons why I&#039;m not a huge fan of some of the &quot;reward&quot; systems I&#039;ve seen with my kids in school (read X number of pages for special points and treat...).

You have an interesting challenge here. Please keep me posted on this.]]></description>
		<content:encoded><![CDATA[<p>Mathias, thank you for the kind words. You bring up an interesting point with Fitocracy (aware of it, but don&#8217;t use it), and I&#8217;m sure there are those that attempt to game it. The ability to game the game is baked in &#8211; there is no check mechanism! </p>
<p>That was/is part of the problem with sites like Foursquare (lack of locational<br />
validation) that some companies (like Shopkick) have attempted to<br />
counter with combined mobile/local-device mechanisms or pattern recognition systems. </p>
<p>Another approach, which might be better for the classroom (or workplace), involves a built in awareness check, much like a Captcha. In the classroom, the goal of the system would be to verify an academic achievement &#8211; the proof/captcha of which would be the demonstration of the knowledge (the lack of which would become apparent if the person where to actually have to demonstrate their achievements). </p>
<p>The flipside, of course, is that you could have a person who simply doesn&#8217;t test well, or has poor knowledge retention (such as reads well, but can&#8217;t recall details over time), so any knowledge check would have to be built-in. </p>
<p>In the end, however, the reward has to be the knowledge gained, and not just points on a board. If that metric is rewarded, it will be a constant game of wits (purely based on my own experiences as a student!). In fact, this is one of the reasons why I&#8217;m not a huge fan of some of the &#8220;reward&#8221; systems I&#8217;ve seen with my kids in school (read X number of pages for special points and treat&#8230;).</p>
<p>You have an interesting challenge here. Please keep me posted on this.</p>
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		<title>By: Mathias</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-409</link>
		<dc:creator><![CDATA[Mathias]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 08:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-409</guid>
		<description><![CDATA[Awesome post, Fred. You really hit the nail on the head, and as someone who&#039;s trying to develop an effective method of gamifying learning for students, the issue of cheating always comes up as a primary concern. I&#039;m sure you&#039;re familiar with Fitocracy, a company who&#039;s gamified fitness and supposedly motivates the hell out of its users (I have the app but I&#039;m not a user myself). However I&#039;ve read reviews of people dominating the leader boards with superhuman workouts which obviously aren&#039;t real. So even in an app that doesn&#039;t offer monetary rewards or discounts, people seem to have an incentive to game the system. Which is strange if you think about it, but I also think its a natural human instinct - at least in competitive games - to want to take shortcuts to achieve higher scores than fellow players. The players who game Fitocracy don&#039;t really have anything to gain but they still do it. What do you think about this? and do you see any remedies short of somehow verifying every bit of information that is entered into the game (which is very difficult)? Thanks, Mathias]]></description>
		<content:encoded><![CDATA[<p>Awesome post, Fred. You really hit the nail on the head, and as someone who&#8217;s trying to develop an effective method of gamifying learning for students, the issue of cheating always comes up as a primary concern. I&#8217;m sure you&#8217;re familiar with Fitocracy, a company who&#8217;s gamified fitness and supposedly motivates the hell out of its users (I have the app but I&#8217;m not a user myself). However I&#8217;ve read reviews of people dominating the leader boards with superhuman workouts which obviously aren&#8217;t real. So even in an app that doesn&#8217;t offer monetary rewards or discounts, people seem to have an incentive to game the system. Which is strange if you think about it, but I also think its a natural human instinct &#8211; at least in competitive games &#8211; to want to take shortcuts to achieve higher scores than fellow players. The players who game Fitocracy don&#8217;t really have anything to gain but they still do it. What do you think about this? and do you see any remedies short of somehow verifying every bit of information that is entered into the game (which is very difficult)? Thanks, Mathias</p>
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		<title>By: Gamification &#124; Design Games 2011</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-337</link>
		<dc:creator><![CDATA[Gamification &#124; Design Games 2011]]></dc:creator>
		<pubDate>Tue, 06 Dec 2011 05:53:53 +0000</pubDate>
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		<description><![CDATA[[...] http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/ [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/" rel="nofollow">http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/</a> [&#8230;]</p>
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		<title>By: fred &#187; Are We Ready to Add Cause to Social Check-Ins?</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-322</link>
		<dc:creator><![CDATA[fred &#187; Are We Ready to Add Cause to Social Check-Ins?]]></dc:creator>
		<pubDate>Fri, 30 Sep 2011 17:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-322</guid>
		<description><![CDATA[[...] that they hoped would drive their business, or the business of others (check out my post on Gamification and the Gaming of Foursquare for some background on that topic). And to an extent, they were right. Checking-in was Fun! You [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] that they hoped would drive their business, or the business of others (check out my post on Gamification and the Gaming of Foursquare for some background on that topic). And to an extent, they were right. Checking-in was Fun! You [&#8230;]</p>
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		<title>By: Are We Ready to Add Cause to Social Check-Ins? &#171; fredmcclimans.com</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-311</link>
		<dc:creator><![CDATA[Are We Ready to Add Cause to Social Check-Ins? &#171; fredmcclimans.com]]></dc:creator>
		<pubDate>Mon, 01 Aug 2011 22:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-311</guid>
		<description><![CDATA[[...] that they hoped would drive their business, or the business of others (check out my post on Gamification and the Gaming of Foursquare for some background on that topic). And to an extent, they were right. Checking-in was Fun! You [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] that they hoped would drive their business, or the business of others (check out my post on Gamification and the Gaming of Foursquare for some background on that topic). And to an extent, they were right. Checking-in was Fun! You [&#8230;]</p>
]]></content:encoded>
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		<title>By: Fred McClimans</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-275</link>
		<dc:creator><![CDATA[Fred McClimans]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 20:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-275</guid>
		<description><![CDATA[Hi Taariq - Thanks for the comment and a very good/relevant question. As I mentioned in the post, one of the ways that Foursquare can restrict gaming of their system is by requiring people to actually verify they are on site (the example referenced above mentions using a bluetooth-type system to verify that the cell phone is indeed in the merchant&#039;s store). The downside to this is that there is a cost of installed product at the merchant location. And this is exactly what shopkick has done.

To eliminate the risk of being gamed, shopkick places a sound transmitter (relatively low-cost and not audible to humans) at each merchant location. The shopkick application installed on your phone acts as the verification that you are, in fact, on-site. They also have integrated a barcode scanning feature into their system (using your phone&#039;s camera) that allows the user to gain points for scanning certain in-store products (perhaps items that the merchant is interesting in pushing?). In this way, they have upped the level of sophistication in their system and helped to eliminate the type of gaming approach that makes Foursquare vulnerable. But there is a cost...

In order to a merchant to participate, they need to install the local sound-tranmitter device - something that might be an easy sell to large chain stores (American Eagle Outfitters, Best Buy, Crate&amp;Barrel, Macy&#039;s &amp; Target are amongst their bigger clients) but might not be so appealing to smaller, independent merchants. It also (at least today) restricts the fun of the game to retail outlets (checking in to your favorite park and broadcasting your location to friends who might want to meet-up is clearly not part of their game or value proposition). 

Shopkick also appeals to a slightly different type of game-player, allowing you, for example, to donate points that you have accumulated (and the discounts/value that go with them) to charity organizations. While Foursquare is going after everybody in the known universe (even allowing people to create their own check in locations), shopkick is going after a different, more closed, user base.

In the end, I think there is space for both business models, and perhaps a bit of model-melding to occur.

Thx - and see you in the stream - Fred]]></description>
		<content:encoded><![CDATA[<p>Hi Taariq &#8211; Thanks for the comment and a very good/relevant question. As I mentioned in the post, one of the ways that Foursquare can restrict gaming of their system is by requiring people to actually verify they are on site (the example referenced above mentions using a bluetooth-type system to verify that the cell phone is indeed in the merchant&#8217;s store). The downside to this is that there is a cost of installed product at the merchant location. And this is exactly what shopkick has done.</p>
<p>To eliminate the risk of being gamed, shopkick places a sound transmitter (relatively low-cost and not audible to humans) at each merchant location. The shopkick application installed on your phone acts as the verification that you are, in fact, on-site. They also have integrated a barcode scanning feature into their system (using your phone&#8217;s camera) that allows the user to gain points for scanning certain in-store products (perhaps items that the merchant is interesting in pushing?). In this way, they have upped the level of sophistication in their system and helped to eliminate the type of gaming approach that makes Foursquare vulnerable. But there is a cost&#8230;</p>
<p>In order to a merchant to participate, they need to install the local sound-tranmitter device &#8211; something that might be an easy sell to large chain stores (American Eagle Outfitters, Best Buy, Crate&amp;Barrel, Macy&#8217;s &amp; Target are amongst their bigger clients) but might not be so appealing to smaller, independent merchants. It also (at least today) restricts the fun of the game to retail outlets (checking in to your favorite park and broadcasting your location to friends who might want to meet-up is clearly not part of their game or value proposition). </p>
<p>Shopkick also appeals to a slightly different type of game-player, allowing you, for example, to donate points that you have accumulated (and the discounts/value that go with them) to charity organizations. While Foursquare is going after everybody in the known universe (even allowing people to create their own check in locations), shopkick is going after a different, more closed, user base.</p>
<p>In the end, I think there is space for both business models, and perhaps a bit of model-melding to occur.</p>
<p>Thx &#8211; and see you in the stream &#8211; Fred</p>
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		<title>By: Taariq Lewis</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-274</link>
		<dc:creator><![CDATA[Taariq Lewis]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-274</guid>
		<description><![CDATA[So Fred...what do you think about Shopkick?  Are they at risk of being gamed by users?  I heard they&#039;re growing like crazy!]]></description>
		<content:encoded><![CDATA[<p>So Fred&#8230;what do you think about Shopkick?  Are they at risk of being gamed by users?  I heard they&#8217;re growing like crazy!</p>
]]></content:encoded>
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		<title>By: Fred McClimans</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-273</link>
		<dc:creator><![CDATA[Fred McClimans]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 16:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-273</guid>
		<description><![CDATA[Ksenia - I&#039;m glad you are willing to tell me how you REALLY feel about Foursquare! I appreciate both your comments and your candor. 

Regarding B2B and Gamification, yes, they are absolutely becoming increasingly intertwined. Let&#039;s talk about a way to bring that discussion to the forefront - it would be a great topic!

Fred]]></description>
		<content:encoded><![CDATA[<p>Ksenia &#8211; I&#8217;m glad you are willing to tell me how you REALLY feel about Foursquare! I appreciate both your comments and your candor. </p>
<p>Regarding B2B and Gamification, yes, they are absolutely becoming increasingly intertwined. Let&#8217;s talk about a way to bring that discussion to the forefront &#8211; it would be a great topic!</p>
<p>Fred</p>
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		<title>By: Fred McClimans</title>
		<link>http://fredmcclimans.com/2011/01/26/gamification-and-the-gaming-of-foursquare/#comment-271</link>
		<dc:creator><![CDATA[Fred McClimans]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 20:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://fredmcclimans.com/?p=623#comment-271</guid>
		<description><![CDATA[Thanks for the kind words Margie!

I think your point about people viewing  Social Media from a gamification perspective is often (unfortunately) true.  Blogs are a great example, where some bloggers compete for site badges, like the &quot;AdAge POWER150&quot; ranking, or value in the number of comments or tweets they get (yes, I&#039;ve even fallen into that category, although the really important measurement is how many people contact you directly after reading the post, and does your post result in actual &quot;real-world&quot; engagement with the reader or the parting true &quot;value&quot; beyond just comments and tweets).  

Twitter and Facebook are also great examples where friends, follower counts and RT&#039;s (and the ever precious Klout/PeerIndex/Twitalyzer rankings) are valued as pure gold by many users - despite the fact that those metrics are just numbers, and don&#039;t (yet) place a tangible &quot;value&quot; on your interactions with peers in your social graph. 

Thanks Margie - Now I&#039;m looking forward to reading YOUR next post! - Fred]]></description>
		<content:encoded><![CDATA[<p>Thanks for the kind words Margie!</p>
<p>I think your point about people viewing  Social Media from a gamification perspective is often (unfortunately) true.  Blogs are a great example, where some bloggers compete for site badges, like the &#8220;AdAge POWER150&#8243; ranking, or value in the number of comments or tweets they get (yes, I&#8217;ve even fallen into that category, although the really important measurement is how many people contact you directly after reading the post, and does your post result in actual &#8220;real-world&#8221; engagement with the reader or the parting true &#8220;value&#8221; beyond just comments and tweets).  </p>
<p>Twitter and Facebook are also great examples where friends, follower counts and RT&#8217;s (and the ever precious Klout/PeerIndex/Twitalyzer rankings) are valued as pure gold by many users &#8211; despite the fact that those metrics are just numbers, and don&#8217;t (yet) place a tangible &#8220;value&#8221; on your interactions with peers in your social graph. </p>
<p>Thanks Margie &#8211; Now I&#8217;m looking forward to reading YOUR next post! &#8211; Fred</p>
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